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    <title>Recent Posts in 'how best to capture a building?' | sgForums.com</title>
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      <title>how best to capture a building? replied by maurizio13 @ Thu, 03 Apr 2008 19:51:05 +0800</title>
      <description>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;so much trouble, all you need to do is gas the whole
building.&lt;/p&gt;</description>
      <pubDate>Thu, 03 Apr 2008 19:51:05 +0800</pubDate>
      <guid isPermaLink="false">www.sgforums.com:1164:313215:7983595</guid>
      <author>maurizio13</author>
      <link>http://www.sgforums.com/forums/1164/topics/313215</link>
    </item>
    <item>
      <title>how best to capture a building? replied by arball @ Thu, 03 Apr 2008 19:48:04 +0800</title>
      <description>&lt;blockquote&gt;
&lt;div class="quote_from"&gt;Originally posted by
SingaporeTyrannosaur:&lt;/div&gt;
&lt;div class="quote_body"&gt;
&lt;p&gt;Wait... wait... wait... what about this?&lt;/p&gt;
&lt;p&gt;You launch a C-130 mounted with FANTAIL UAVs strapped to its
wings from an LHD using JATO rockets, then when you are over the
target area you'll release the FANTAILS to crash into the windows
of buildings... at the same time, drop your inline skate force
soldiers 50 meters away from the target building so they can grab
their scope-handle equipped SAR-21s and skate for their lives
across open ground under heavy enemy fire to storm the
building.&lt;/p&gt;
&lt;p&gt;Meanwhile, all this is being coordinated from a 250 ton
blast-rated Underground Ammo Facility that is being used as a
command facility that is expected to wistand a&amp;nbsp;30 MEGATON
nuclear attack. The commander in this facility will be well trained
in looking through the internet and google for stuff on ST weapons,
spend&amp;nbsp;some time find ways to say why it is better then other
country's&amp;nbsp;systems,&amp;nbsp;as well as copy and pasting many
articles on the military written by non-military
personnel&amp;nbsp;which they will send to their soldiers to tell them
how to fight.&lt;/p&gt;
&lt;p&gt;In the event the battle is not going well, this commander will
then thrawl the net for every negative article on their enemy's
military and then send it over the command net to convince friendly
troops that despite apperances, the enemy is full of "systemic"
failures and really can't fight. If the battle is really bad, then
this commander will suddenly abandon the battle and pick another
one to face similar results, or dissappear (if the trashing is
really bad)&amp;nbsp;for a while to think up of "new" and "innovative"
ways to fight wars that usually involve&amp;nbsp;crashing expensive
stuff to kill non expensive stuff, shooting aircraft off ships too
small to support them, and finding ways to use things like inline
skates, party hats, and water pistols and associated stuff to fight
a real shooting war.&lt;/p&gt;
&lt;p&gt;Hmm...&lt;/p&gt;
&lt;/div&gt;
&lt;/blockquote&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;lols. nice one.. the lionnoisy approach...&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;lets say the building is held by hostiles, (ie the enemy) would
it be better to send in large forces? or small "sticks" of
troops?&lt;/p&gt;
&lt;p&gt;how many soldiers would it take to effectively defend a
building?&lt;/p&gt;</description>
      <pubDate>Thu, 03 Apr 2008 19:48:04 +0800</pubDate>
      <guid isPermaLink="false">www.sgforums.com:1164:313215:7983587</guid>
      <author>arball</author>
      <link>http://www.sgforums.com/forums/1164/topics/313215</link>
    </item>
    <item>
      <title>how best to capture a building? replied by wonderamazement @ Thu, 03 Apr 2008 16:42:35 +0800</title>
      <description>&lt;p&gt;Bunkerbuster it.&lt;/p&gt;</description>
      <pubDate>Thu, 03 Apr 2008 16:42:35 +0800</pubDate>
      <guid isPermaLink="false">www.sgforums.com:1164:313215:7983217</guid>
      <author>wonderamazement</author>
      <link>http://www.sgforums.com/forums/1164/topics/313215</link>
    </item>
    <item>
      <title>how best to capture a building? replied by storywolf @ Thu, 03 Apr 2008 12:00:56 +0800</title>
      <description>&lt;p&gt;Easy - gather all the Ah long in Singapore - setup a Ah long
company in the army !!!&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Send them to do what they do best !!! Tell the people inside -
pay up$$ or else get out !!!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;img src=
"http://i21.photobucket.com/albums/b273/wyred/loan_shark.jpg"
height="375" alt="" width="500" /&gt;&lt;/p&gt;</description>
      <pubDate>Thu, 03 Apr 2008 12:00:56 +0800</pubDate>
      <guid isPermaLink="false">www.sgforums.com:1164:313215:7982673</guid>
      <author>storywolf</author>
      <link>http://www.sgforums.com/forums/1164/topics/313215</link>
    </item>
    <item>
      <title>how best to capture a building? replied by Ponders @ Thu, 03 Apr 2008 11:42:30 +0800</title>
      <description>&lt;p&gt;Just send in a Battalion of PES E in their number 3 uniform and
tell them to go door to door armed with a letter that says,&lt;/p&gt;
&lt;p&gt;By order of Ministry of Defence, you are to vacate the premises
by D-day H-hour in the interest of national security. Failing which
you maybe be subjected to Cap 123 of the XYZ Act which brings the
maximum penalty of no less than $1000 fine and/or jail term of 5
years or both.&lt;/p&gt;
&lt;p&gt;It should work.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description>
      <pubDate>Thu, 03 Apr 2008 11:42:30 +0800</pubDate>
      <guid isPermaLink="false">www.sgforums.com:1164:313215:7982641</guid>
      <author>Ponders</author>
      <link>http://www.sgforums.com/forums/1164/topics/313215</link>
    </item>
    <item>
      <title>how best to capture a building? replied by WinnieThePooh @ Thu, 03 Apr 2008 10:50:31 +0800</title>
      <description>&lt;p&gt;What.. So complicated fer what? Just shout,&lt;br /&gt;
&lt;br /&gt;
DOWNSTAIRS FREE PAK GUA!!!&lt;br /&gt;
&lt;br /&gt;
Just tie up the 3 or 4 people still upstairs.&lt;/p&gt;</description>
      <pubDate>Thu, 03 Apr 2008 10:50:31 +0800</pubDate>
      <guid isPermaLink="false">www.sgforums.com:1164:313215:7982531</guid>
      <author>WinnieThePooh</author>
      <link>http://www.sgforums.com/forums/1164/topics/313215</link>
    </item>
    <item>
      <title>how best to capture a building? replied by Shotgun @ Thu, 03 Apr 2008 10:00:07 +0800</title>
      <description>&lt;blockquote&gt;
&lt;div class="quote_from"&gt;Originally posted by
SingaporeTyrannosaur:&lt;/div&gt;
&lt;div class="quote_body"&gt;
&lt;p&gt;Wait... wait... wait... what about this?&lt;/p&gt;
&lt;p&gt;You launch a C-130 mounted with FANTAIL UAVs strapped to its
wings from an LHD using JATO rockets, then when you are over the
target area you'll release the FANTAILS to crash into the windows
of buildings... at the same time, drop your inline skate force
soldiers 50 meters away from the target building so they can grab
their scope-handle equipped SAR-21s and skate for their lives
across open ground under heavy enemy fire to storm the
building.&lt;/p&gt;
&lt;p&gt;Meanwhile, all this is being coordinated from a 250 ton
blast-rated Underground Ammo Facility that is being used as a
command facility that is expected to wistand a&amp;nbsp;30 MEGATON
nuclear attack. The commander in this facility will be well trained
in looking through the internet and google for stuff on ST weapons,
spend&amp;nbsp;some time find ways to say why it is better then other
country's&amp;nbsp;systems,&amp;nbsp;as well as copy and pasting many
articles on the military written by non-military
personnel&amp;nbsp;which they will send to their soldiers to tell them
how to fight.&lt;/p&gt;
&lt;p&gt;In the event the battle is not going well, this commander will
then thrawl the net for every negative article on their enemy's
military and then send it over the command net to convince friendly
troops that despite apperances, the enemy is full of "systemic"
failures and really can't fight. If the battle is really bad, then
this commander will suddenly abandon the battle and pick another
one to face similar results, or dissappear (if the trashing is
really bad)&amp;nbsp;for a while to think up of "new" and "innovative"
ways to fight wars that usually involve&amp;nbsp;crashing expensive
stuff to kill non expensive stuff, shooting aircraft off ships too
small to support them, and finding ways to use things like inline
skates, party hats, and water pistols and associated stuff to fight
a real shooting war.&lt;/p&gt;
&lt;p&gt;Hmm...&lt;/p&gt;
&lt;/div&gt;
&lt;/blockquote&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Sh!T!&amp;nbsp; I didn't know &lt;span style=
"text-decoration: underline;"&gt;&lt;strong&gt;HE&lt;/strong&gt;&lt;/span&gt; was the
CDF!&lt;/p&gt;</description>
      <pubDate>Thu, 03 Apr 2008 10:00:07 +0800</pubDate>
      <guid isPermaLink="false">www.sgforums.com:1164:313215:7982420</guid>
      <author>Shotgun</author>
      <link>http://www.sgforums.com/forums/1164/topics/313215</link>
    </item>
    <item>
      <title>how best to capture a building? replied by CM06 @ Thu, 03 Apr 2008 09:39:06 +0800</title>
      <description>&lt;p&gt;Why think until so bloody difficult. Evacuate all the civilians.
Shut off electric,water and gas supplies.&lt;/p&gt;
&lt;p&gt;Broadcast demand for surrender.&lt;/p&gt;
&lt;p&gt;Let Ns man practice tossing smoke grenades into low level
windows.&amp;nbsp; Let troops practise shooting WP grenades into open
windows.&lt;/p&gt;
&lt;p&gt;Rig the whole block structure with demolition charges&lt;/p&gt;
&lt;p&gt;Lay triple conc(lobo) with AP booby traps and AP
mines(engineer)&lt;/p&gt;
&lt;p&gt;Broadcast countdown from 10 mins.&lt;/p&gt;
&lt;p&gt;Assure residents that compensation will come in some form in the
future.&lt;/p&gt;</description>
      <pubDate>Thu, 03 Apr 2008 09:39:06 +0800</pubDate>
      <guid isPermaLink="false">www.sgforums.com:1164:313215:7982373</guid>
      <author>CM06</author>
      <link>http://www.sgforums.com/forums/1164/topics/313215</link>
    </item>
    <item>
      <title>how best to capture a building? replied by pacoboy @ Thu, 03 Apr 2008 02:03:25 +0800</title>
      <description>&lt;p&gt;With what purpose and objective in mind? In a peacetime
scenario, cops will prob sent in the STAR. Cops dun shoot to kill
unless necessary like in life threatening scenario, so there
will&amp;nbsp;probably be subjects arrested and brought away. If the
aim is to be simply take down the building, with or without
prisoners not an issue, the other parties&amp;nbsp;being dead or alive,
not an issue, bombard it...&lt;/p&gt;
&lt;p&gt;haha... just my humble opinions. Not from army during ns.
trained with SOC troops though. Thats all. first time posting in
military nuts.&lt;/p&gt;</description>
      <pubDate>Thu, 03 Apr 2008 02:03:25 +0800</pubDate>
      <guid isPermaLink="false">www.sgforums.com:1164:313215:7982091</guid>
      <author>pacoboy</author>
      <link>http://www.sgforums.com/forums/1164/topics/313215</link>
    </item>
    <item>
      <title>how best to capture a building? replied by alwaysdisturbed @ Thu, 03 Apr 2008 01:29:45 +0800</title>
      <description>&lt;p&gt;wtf, hellfires on every level.&lt;/p&gt;
&lt;p&gt;think 1 hellfire can take out 10 floors. a second one at a
strategic point will bring down the building.&lt;/p&gt;</description>
      <pubDate>Thu, 03 Apr 2008 01:29:45 +0800</pubDate>
      <guid isPermaLink="false">www.sgforums.com:1164:313215:7982021</guid>
      <author>alwaysdisturbed</author>
      <link>http://www.sgforums.com/forums/1164/topics/313215</link>
    </item>
    <item>
      <title>how best to capture a building? replied by iSpeak @ Thu, 03 Apr 2008 01:09:48 +0800</title>
      <description>&lt;p&gt;Negative unless C-130 executes a VTOL off the PIE at rush-hour
in a demonstration of our emergency runway capabilities.&lt;/p&gt;</description>
      <pubDate>Thu, 03 Apr 2008 01:09:48 +0800</pubDate>
      <guid isPermaLink="false">www.sgforums.com:1164:313215:7981991</guid>
      <author>iSpeak</author>
      <link>http://www.sgforums.com/forums/1164/topics/313215</link>
    </item>
    <item>
      <title>how best to capture a building? replied by airgrinder @ Thu, 03 Apr 2008 01:04:52 +0800</title>
      <description>&lt;p&gt;erm, surround the ground floor, then send troops up to capture
unit by unit floor by floor?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Or sendin crysis forces with cloaking suits?&lt;/p&gt;
&lt;p&gt;Or send in Solid Snake. He should be able to clear the whole
building with a traquilizar gun. He too have a cloaking suit.&lt;/p&gt;</description>
      <pubDate>Thu, 03 Apr 2008 01:04:52 +0800</pubDate>
      <guid isPermaLink="false">www.sgforums.com:1164:313215:7981987</guid>
      <author>airgrinder</author>
      <link>http://www.sgforums.com/forums/1164/topics/313215</link>
    </item>
    <item>
      <title>how best to capture a building? replied by SingaporeTyrannosaur @ Thu, 03 Apr 2008 01:00:09 +0800</title>
      <description>&lt;p&gt;Wait... wait... wait... what about this?&lt;/p&gt;
&lt;p&gt;You launch a C-130 mounted with FANTAIL UAVs strapped to its
wings from an LHD using JATO rockets, then when you are over the
target area you'll release the FANTAILS to crash into the windows
of buildings... at the same time, drop your inline skate force
soldiers 50 meters away from the target building so they can grab
their scope-handle equipped SAR-21s and skate for their lives
across open ground under heavy enemy fire to storm the
building.&lt;/p&gt;
&lt;p&gt;Meanwhile, all this is being coordinated from a 250 ton
blast-rated Underground Ammo Facility that is being used as a
command facility that is expected to wistand a&amp;nbsp;30 MEGATON
nuclear attack. The commander in this facility will be well trained
in looking through the internet and google for stuff on ST weapons,
spend&amp;nbsp;some time find ways to say why it is better then other
country's&amp;nbsp;systems,&amp;nbsp;as well as copy and pasting many
articles on the military written by non-military
personnel&amp;nbsp;which they will send to their soldiers to tell them
how to fight.&lt;/p&gt;
&lt;p&gt;In the event the battle is not going well, this commander will
then thrawl the net for every negative article on their enemy's
military and then send it over the command net to convince friendly
troops that despite apperances, the enemy is full of "systemic"
failures and really can't fight. If the battle is really bad, then
this commander will suddenly abandon the battle and pick another
one to face similar results, or dissappear (if the trashing is
really bad)&amp;nbsp;for a while to think up of "new" and "innovative"
ways to fight wars that usually involve&amp;nbsp;crashing expensive
stuff to kill non expensive stuff, shooting aircraft off ships too
small to support them, and finding ways to use things like inline
skates, party hats, and water pistols and associated stuff to fight
a real shooting war.&lt;/p&gt;
&lt;p&gt;Hmm...&lt;/p&gt;</description>
      <pubDate>Thu, 03 Apr 2008 01:00:09 +0800</pubDate>
      <guid isPermaLink="false">www.sgforums.com:1164:313215:7981977</guid>
      <author>SingaporeTyrannosaur</author>
      <link>http://www.sgforums.com/forums/1164/topics/313215</link>
    </item>
    <item>
      <title>how best to capture a building? replied by iSpeak @ Thu, 03 Apr 2008 00:53:20 +0800</title>
      <description>&lt;p&gt;First, you must cordon the block with Leopard MBTs from 48 SAR
and the whole of 7SIB. Meanwhile, Primus from 21 SA zero in on the
building while Chinooks deploy Pegasus howitzers for added punch.
Must use Chinook, coz heli-deployment very stylo. LRRP from 1st
Commando will insert 3 days prior to the operation to recce the
place and mark targets with lasers. Apaches launch hellfires onto
every level while F-16s and F-15s drop JDAMS. SOF will conduct
free-fall from Super Pumas and land on the roof and blaze down ten
stories while Guardsmen rappel head-first down from more helis and
crash through glass windows. Night-vision gear and infrared
opticals are mandatory regardless of time of day. Meanwhile, CDF,
COA and Defence Minister have a grandstand view of the whole
excercise.&lt;/p&gt;
&lt;p&gt;The Singapore Armed Forces. Breaking new ground.&lt;/p&gt;
&lt;p&gt;Online tactical demonstration by SAF :
http://www.youtube.com/watch?v=eMSPTVApgZs&amp;amp;feature=related&lt;/p&gt;</description>
      <pubDate>Thu, 03 Apr 2008 00:53:20 +0800</pubDate>
      <guid isPermaLink="false">www.sgforums.com:1164:313215:7981967</guid>
      <author>iSpeak</author>
      <link>http://www.sgforums.com/forums/1164/topics/313215</link>
    </item>
    <item>
      <title>how best to capture a building? replied by caleb_chiang @ Wed, 02 Apr 2008 23:44:57 +0800</title>
      <description>&lt;blockquote&gt;
&lt;div class="quote_from"&gt;Originally posted by arball:&lt;/div&gt;
&lt;div class="quote_body"&gt;
&lt;p&gt;lets say that you have eg a HDB block, around 20 stories, with
many units, how best to capture such an structure?&lt;/p&gt;
&lt;p&gt;i think that sg hdb estates seem to be very good areas for urban
battles, any opinions?&lt;/p&gt;
&lt;/div&gt;
&lt;/blockquote&gt;
&lt;p&gt;&lt;br /&gt;
Until they just bomb the foundation and the building go trumbling
down...&lt;/p&gt;</description>
      <pubDate>Wed, 02 Apr 2008 23:44:57 +0800</pubDate>
      <guid isPermaLink="false">www.sgforums.com:1164:313215:7981758</guid>
      <author>caleb_chiang</author>
      <link>http://www.sgforums.com/forums/1164/topics/313215</link>
    </item>
    <item>
      <title>how best to capture a building? replied by Fatum @ Wed, 02 Apr 2008 23:36:01 +0800</title>
      <description>&lt;p&gt;from the top of course &#8230;&lt;/p&gt;
&lt;p&gt;clear from top down &#8230;&lt;/p&gt;</description>
      <pubDate>Wed, 02 Apr 2008 23:36:01 +0800</pubDate>
      <guid isPermaLink="false">www.sgforums.com:1164:313215:7981720</guid>
      <author>Fatum</author>
      <link>http://www.sgforums.com/forums/1164/topics/313215</link>
    </item>
    <item>
      <title>how best to capture a building? replied by arball @ Wed, 02 Apr 2008 23:31:41 +0800</title>
      <description>&lt;p&gt;lets say that you have eg a HDB block, around 20 stories, with
many units, how best to capture such an structure?&lt;/p&gt;
&lt;p&gt;i think that sg hdb estates seem to be very good areas for urban
battles, any opinions?&lt;/p&gt;</description>
      <pubDate>Wed, 02 Apr 2008 23:31:41 +0800</pubDate>
      <guid isPermaLink="false">www.sgforums.com:1164:313215:7981697</guid>
      <author>arball</author>
      <link>http://www.sgforums.com/forums/1164/topics/313215</link>
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