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First, I modified this from heroqun's calculation. I claim no credit, that's why i am posting it here instead of any official maple forum.
Second, if you cant even believe 50% of heroqun's, you dont have to believe my calculation either.
Damage of Warrior/bowman/thief theoretically for 3rd job. Calculations for mage are excluded, because i dont know how to count plus it is hard to count because mages' eq stats + int matters a lot.
Assuming all classes uses average stats level 90 weapon (2h sword and spear for crusader/knight and dragonknight respectively for easier tabulating) passed 5*60%, work glove passed 5*60% and warrior pot if needed, and Hermit uses llbi.
Additional stats from equipments such as helmet/overall/top/bottom/shoe/cape are ignored for all classes. All classes are assumed to be level 120.
Crusader - str 522, dex 90, int 4, luk 4. Weapon attack 125.
Knight - str 522, dex 90, int 4, luk 4. Weapon attack 120.
DragonKnight - str 522, dex 90, int 4, luk 4. Weapon attack 129.
Ranger - str 95, dex 517, int 4, luk 4. Weapon attack 115.
Sniper - str 90, dex 522, int 4, luk 4. Weapon attack 118.
Hermit - str 4, dex 130, int 4, luk 482. Weapon attack 94.
Luk Chief Bandit - str 4, dex 130, int 4, luk 482. Weapon attack 113.
Str Chief Bandit - str 65, dex 130, int 4, luk 421. Weapon attack 115.
Crusader
Combo with panic used everytime=[260%+312%(1 orb)+325%(2-orbs)+338%(3orbs)+351%(4orbs)+1225%(released)]/6= 468.5% (estimated)
Combo with 5orbs=260%*1.4=364%
Source: http://www.sleepywood.net/forum/showthread.php?t=785966&page=2
Panic: 250%*1.4*3.5=1225% (Estimated)
Coma: 250%*1.4*2=700%
Knight
Elemental advantage(1.5)
Ice: ((260 x 1.05) x 1.5) = 409.5% per power strike.
Fire: ((260 x 1.2) x 1.5) = 468% per power strike.
Lightning: ((260 x 1.25) x 1.5) = 487.5% per power strike.
Charge blow: 250*1.5*1.25=469% (assuming using lightning with elemental advantage)
DragonKnight
Buster(Spear) = 510%
Ranger/Sniper
strafe = 560% average
attacking % = 12.96% chance dealing 400%. 34.56% chance of dealing 500%. 34.56% chance of dealing 600%. 15.36% chance of dealing 700%. 2.56% chance of dealing 800%
Hermit
L7+SP= 600% average (correct unless proven wrong)
attacking % = 25 chance dealing 450%, 50% chance dealing 600%, 25% chance dealing 750%.
Chief Bandit
Savage blow = 480%
Assaulter = 450%
===============================================================================
[/url]Edited by Gasfene 30 Jun `06, 5:23PM
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Crusader
Panic is used everytime 5orbs is charged up: 8121-14589 = 11355
Training with 5orbs: 6309-11335 = 8822
Panic: 21234-38146 = 29690
Knight(elemental advantage)
Ice: 6814-12242 = 9528
Fire: 7787-13991 = 10889
Lightning: 8111-14574 = 11343
DragonKnight
Buster(Spear): 9865-17763 = 13814
Ranger/Sniper
AVERAGE and i mean AVERAGE RANGE only
using 560%
Ranger 6725-11932 = 9329
Sniper 7300-13012 = 10156
Maximum damage (assuming all shots at 100% mastery and 800% for archers)
Ranger 17046
Sniper 18589
Minimum (assuming all shot at pathetic 60% mastery and 400% for archers, 450% for hermit)
Bowman 4803
Xbowman 5214
Hermit
using 600%
Hermit 6796-13592 = 10194
Maximum damage(750% for hermit)
Hermit 16990 (lower, i think this is okay since archers only have 2.56% of activating full critical)
Minimum damage (450% for hermit)
Hermit 5097
Luck Chief Bandit
Savage blow: 5809-10139 = 7974
Assaulter: 5446-9505 = 7476
Meso explosion: 1000000
Str Chief Bandit
Savage blow: 5594-9443 = 7519
Assaulter: 5244-8853 = 7049Edited by Gasfene 30 Jun `06, 5:24PM
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Some further notes:
1) I used the formula from hidden-street.net.
2) The only formula not from hidden-street.net is the minimum damage for spear buster.
Spear - (STR * 0.9 * 5.0 * Skill Mastery + DEX) / 100 * Weapon Attack * 5.1
http://www.hidden-street.net/forum/viewtopic.php?t=35744
http://forums.asiasoft.net/thread.asp?qid=746160
3) Crusader's combo is calculated here. Panic/Coma may not be right but panic is at least 1200%.
http://www.sleepywood.net/forum/showthread.php?t=785966
4) I didnt count in steel arrows +1wa +1str because bowman generally dont use that but use soul arrow instead.
5) White Knight has a better damage reduction formula than other class.
6) Archer has mortal blow which will give them a higher damage output.
7) I also made a few mistake in stats calculation. For eg, you gain 5 more ap when you do third job advancement which i didnt include. But it doesnt matter because all the class have the same no of stats and are all 4/4 base..
Pls inform me if i make any mistakes.
Attk speed per min. (All counting booster and final attk if needed)
Crusader
powerstrike with panic: 80+/min
White knight
powerstrike: 90+/min
DragonKnight
Buster: 56/min
Ranger
Strafe: 85-90/min
Sniper
Strafe: 80-85/min
Hermit
L7 & SP: 90-95/min
Bandit
Savage Blow: 80/min
Ice/Lightning Mage
thunderbolt 0.7s
cold beam 0.75s
ice strike 0.95s with 11 booster
thunderspear 1.15s
Fire/Poison Mage
Explosion 1.58s
Edited by Gasfene 07 Jul `06, 11:39PM
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Here are some categories to judge a character's strength. (written by someone else) Everything is subjective and varies from players to players:
1) Pure damage (Need to consider the case where most monster just need few hits kill, ks)
2) Kill Rate (Area attack powerful/spammable or not plays a part, rate of fire)
3) Defence (Hp, mana plays a part. Skills like magic/mesoes/power guard, puppet etc)
4) Training grounds restriction
5) Speed and agility (Avoidability, range, melee)
6) Party value (This one is quite redundant but most wants priest and dk in party, followed by thieves' haste and crusader's rage)
7) Meso economy (Mage win here? but mages' stuff are expensive, bowman may rule instead) (Using mage to fund a new char usually recommended)Edited by Gasfene 28 May `06, 5:23PM
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change dk's damage range. Its now the same as heroqun's and it makes slightly more sense than my previous one.
After all, dk's buster is slower than most class so its reasonable for dk to have a higher average damage than others. buster cant knockback either. (bain will keep walking towards dk, eventually passing thro the dk, then turn back)Edited by Gasfene 09 Apr `06, 11:16PM
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Originally posted by hisoka:hmm i think something like dmg per minute would be better.
more able to see who can kill better..
btw gasfene, are you still playing? wanna return your swordmy warrior stuck at 40% for 2 weeks le. Dont think will level for the next few weeks.
Anyway, that sword only lv30. I have one more. Dont need return. You npc or sell it ba.
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Originally posted by Gasfene:As for attack speed, generally hermit, ranger, sniper plus normal weapon speed warrior can hit 90+ times per min with booster(final attack for warrior).
bandit not sure. Dk's quite slow, less than 60 i believeokz, but i think return you better lah dunno if abv avg or not.
thats why i say best if see avg dmg per minute more accurate. and even then also have to consider warriors have to travel....
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Originally posted by hisoka:okz, but i think return you better lah dunno if abv avg or not.
thats why i say best if see avg dmg per minute more accurate. and even then also have to consider warriors have to travel....Dont need return. or if you think its a taking up inv space, then sell it and donate the npc money to guild lol.
above average also like that. Its only lv30 and i have no money to even waste 10% 2hand sword scrolls on it.
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Alternatively, you may refer to this site for damages(by heroqun).
He counted for lv120 also and stats from eq are also counted + scrolling.
Damages for mages may be off.
http://www.sleepywood.net/forum/showthread.php?t=413208&page=5&pp=20 (scroll all the way down)Edited by Gasfene 10 Apr `06, 8:52PM
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Damage reduction works like this:
Powerstrike: (base damage - defence reduction)*2.6
Same for buster: (base damage - defence reduction)*5.1
Same for strafe: (base damage - defence reduction)*Strafe's percent. (400-800%)
Min to max damage on screen:
Assuming you have 1500 max base damage.
1500*2.6=3900 is the damage you will dishes out on a def 0 monster with powerstrike.
But on dark stone golem, Weapon defense: 150
Assuming the damage reduction is 0.6*150=90
You will find that you cant deal 3900-90=3810 to dark stone golem.
Instead the max damage you can dish out is (1500-90)*2.6, also same as 1500*2.6 - 90*2.6=3666dmg (somewhere there)
it works the same way for buster, strafe, savage blow (no matter how many lines)
This has been verified already. Only the 0.6 part is not so accurate. Could be 0.59 or something lower.
Edited by Gasfene 16 Apr `06, 1:16AM
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However the damage calculation for white knight is different. They have a better damage reduction formula so white knight's damage will be more stable.
(read this quote taken from sleepywood forum)
Fire Charge is calculated BEFORE defense is factored in.
All of the following has only been tested with Lv30 Fire Charge against enemies weak to Fire. Other charges or enemies not weak to Fire may act differently.
Using the number Cylon posted above:
Stat screen max dmg = 2070
Factor in the Charge boost first:
2070 * 1.2(Charge boost) * 1.5(Elemental Advantage) = 3726
Yeti has 170 Def. 0.6*170 = 102 damage reduced.
The 0.6 comes from personal testing and corresponds with testing done by others on Sleepywood.
3726 - 102 = 3624
Add in Power Strike
3624 * 2.6 = 9422
Cylon hits for 9404 in the screenshot.
Using a friend of mine as an example:
Stat screen max dmg = 1762
Factor in the Charge boost first:
1762 * 1.2(Charge boost) * 1.5(Elemental Advantage) = 3171
Y&P has 600 Def. 0.6*600 = 360 damage reduced.
3171 - 360 = 2811
Add in Power Strike
2811 * 2.6 = 7308
My friend's actually max damage is ~7320.
When my friend fights Yeti, the numbers also seem to work out with my method.
My calculation always seems to underestmate the potential damage by a bit. My only guess is that the 0.6 enemy defense modifier is still too big.
Any other White Knights with a Lv30 charge care to test out my method?The damage reduction for mages may work the same way when they have elemental advantage.
Edited by Gasfene 16 Apr `06, 11:47AM
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Originally posted by Gasfene:If possible, someone tell me the no of buster that can be casted over one min. (using booster of course).
Savage blow/per min also needed.sorry about that but you reminded me of something



other things she said... duwan to put too many images
cold beam 0.75
ice strike 0.95 with 11 booster
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Power = (.005979 * Magic) squared + (.0359 * Magic)
Max Damage = Power * Spell Basic Attack
Power = (.005979 * Magic) squared + (.0359 * Magic * Spell Mastery)
Min Damage = Power * Spell Basic Attack
Elemental modifiers should be applied after Power is calculated. (Credit DDRShyGuy)
Advantage: Power * 1.5 * Spell Basic Attack
Disadvantage: Power * .5 * Spell Basic Attack
Amplification: Power * 1.35 * Spell Basic Attack
And with the 3rd job skill Magic Composition, there's 2 elements to take into account for damage.
Both strong = 1.5x
One strong, one neutral = 1.25x
One weak, one strong OR both neutral = 1x
One weak, one neutral = .75x
Both weak = .5xEdited by Gasfene 04 Aug `06, 11:21AM
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Some researches on mages' dmg
Character Level Int Magic Mult.
Sparkles 23 72 107 0.0393
mageboi 29 115 150 0.0418
Deadsea 29 137 160 0.0425
Kyranjaxipun 48 240 292 0.0462
Kyranjaxipun 48 238 298 0.047
Kyranjan 48 246 298 0.0471
Messes 55 227 310 0.0469
Kyranjan 48 250 316 0.0474
Kyranjan 48 250 316 0.0479
Dreams 81 368 467 0.0526
PiBai 98 533 609 0.0577Edited by Gasfene 04 Aug `06, 11:22AM
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