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Analysis on 4th job.

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  • Gasfene's Avatar
    1,265 posts since Nov '05
    • LOL I know 4th job is still a long way man. just create this topic for fun.

      This is my analysis:
      Your job may suffer in first/second or even third job but there's no guarantee that you will get a good 4th job.

      Dragon Knight -> Dark Knight
      Most players associate DK as one of the strongest characters in third job. This is true because players always use DK as a benchmark for comparison. so DK will be weak in 4th job? unnecessary. Their high hp, buster plus HB ability will always make them welcome. They may not own in 4th job but will probably still be one of the better classes in 4th job.

      Knight -> Paladin
      There are lots of rumours that knights will get holy, poison attacks in 4th job. They may even get 'heal' skill like those priests. Rumoured to be class with ALL elemental advantages. Maple may concentrate too much on giving them elemental skills that knight remain pretty much melee (short range) - powerstrike all the way till lv200.

      Crusader -> Hero
      Nice name. I have no clue what hero will get. I can only hope Hero get better range (like DK) and can hit like 3 monsters in one time(like buster) but sword=faster speed Razz . Combo charging is slow lo. In my opinion, hero should be given more dmg cos need to charge. Axe users may have an edge over sword users if a forced swing attack(Same for BW Knights and Sword knights.) is given in 4th job. Sword users will have advantage if there is a 'forced stab' skill. May overkill too much in 4th job.

      Hermit -> Night Lord
      Hermit is regarded as the strongest 3rd jobbers. So will they be nerfed in 4th job? "Yes" but chances are Night Lord will still remain one of the strongest with fast speed, attack, high avoid and gay damage multiplier. Even without 4th job, hermit can own just about any 4th jobbers.

      Chief Bandit -> Shadower
      I have seen the assassination skill. It deals super high damage and finish with assaulter-type of move but problem is you need to cast dark shadow first making it not so spammable and slow. Overkill may also be a problem too. Dont expect too much from shadower as of now. They will remain as weak as chief bandit since assassination is like Meso Explosion, not spammable just less costly.

      Sniper/Ranger -> xbow/bow master
      Nothing much to say. Archer remain the lowest population even in third job due to the fact most players cant stand the low hp. Damage multiplier is also low
      so damage is considered low after lv120. They will get a skill called Dragon Pulse which hits 6 enemies. Great i think if it is spammable. It doesnt matter that it is only one directional as long as it hit full screen. From what i see, avenger seem to be stronger than rain/eruption in the long run because standing in the middle taking damage(if you cant freeze) is worse than standing at the side.

      Ice Mage/Fire Mage -> ArchMage
      Some of you may hate mages and want them to lose out in 4th job. The odds are low though. Mages will probably get an area attack that hits full screen. There are also officials updates that mages get 'Quantum explosion' which is neither strong nor weak to any elements.

      Priest -> Bishop
      Priest may get elemental amplification in 4th job(since they miss that in 3rd job). Rumours are that they will also get resurrection in 4th job so that if anyone in the party dies, priest can just resurrect that person and can continue fighting boss forever unless the priest died. Also have quantum explosion.

      In addition, i think either all 4th job characters will also get a skill called 'Maple Hero' which adds 10% to all their stats or it is a party skill given to a 4th job class.
      This skill will give 4th jobbers significant advantage compared to those third jobbers.

      FYI: Assassination, Dragon Pulse, Quantum explosion, Maple Hero are not made up by me.

      Here's a video: http://www.youtube.com/watch?v=JoxX1NKNcyI

      Edited by Gasfene 27 Aug `06, 1:46PM
  • CyanSupra's Avatar
    4,005 posts since Jun '04
  • Moderator
    alexkusu's Avatar
    37,982 posts since Jan '05
  • Moderator
    ctstalin's Avatar
    3,316 posts since Dec '04
  • CyanSupra's Avatar
    4,005 posts since Jun '04
    • Notice tat part in Lith Habour where u see them keep on lvlin by clickin on the npc?
      They can keep on lvlin until lvl 150 becuz this is a kms test server...
      Only selected ppl can login nia..
      Imagine , 1 day got 3 lvl 150 char >.< but no mesos >.<

  • Moderator
    yeowenqi's Avatar
    451 posts since Oct '05
    • Originally posted by CyanSupra:
      Notice tat part in Lith Habour where u see them keep on lvlin by clickin on the npc?
      They can keep on lvlin until lvl 150 becuz this is a kms test server...
      Only selected ppl can login nia..
      Imagine , 1 day got 3 lvl 150 char >.< but no mesos >.<

      lol

      this is a good idea too. those who doesn't know which class to choose can try out some classes and make their decisions in the test server, and return to the main servers and play the class they chose. and for those noobs, they get to feel pro for a while =P imagine using 4th job skills on snails coz nobody has money to go to ossyria. Laughing

  • Moderator
    yeowenqi's Avatar
    451 posts since Oct '05
    • just watched the videos... the priest dragon damage 8k sia...

      finally priest get a decent ranged AOE attack... but need to charge? XD

  • Moderator
    hisoka's Avatar
    33,101 posts since Mar '05
  • Moderator
    ctstalin's Avatar
    3,316 posts since Dec '04
    • DK got a skill tat sucks a monster towards it...like vac hack...inside the video have wad...at sotong there

      heard tat KMS test server delete all char every month Laughing

  • Gasfene's Avatar
    1,265 posts since Nov '05
    • not sure if crusader, knight get the magnet thing as well.

      Although somewhat look like "no use" de, but at least can gather 6 monsters closer then cast coma.

      This magnet thing is a new skill on its own. Better than some spells(eg strafe) which make other skills completely becomes useless...eg double shot(in archers) Just my opinion. no offence intended.

      Edited by Gasfene 27 Aug `06, 3:09PM
  • Moderator
    stellazio's Avatar
    45,098 posts since Apr '05
    • i know the rangers get a dragon skill that looks uber cool..tmd.. Mad

      dk sucks monster to them, so no need speed liao, can throw all to accuracy items.. Laughing Laughing

      quantium explosion the casting time is like a wtf 5 secs..btw why do priest gets the quantium explosion skill??its not right! Laughing Laughing

      and bandits i think they got a buff too.. well they kinda deserve it la..

      Edited by stellazio 27 Aug `06, 4:05PM
  • Moderator
    meltz's Avatar
    20,886 posts since Sep '04
  • Moderator
    yeowenqi's Avatar
    451 posts since Oct '05
    • Originally posted by meltz:
      sin can use dagger also not bad ... can use dagger to kill boss mob Mr. Green

      oh. i thought since when chief bandits have shadow partner

  • dark_snowboy's Avatar
    4,398 posts since Nov '04
  • Moderator
    freedom4ever's Avatar
    2,454 posts since May '05
    • Originally posted by dark_snowboy:
      muhahah, legal vac hack Laughing

      later some noob come and report you for hacking. hermit using flash jump also got reported by noob for using jump hack. Rolling Eyes

  • Moderator
    shinta's Avatar
    25,344 posts since Mar '04
    • Originally posted by freedom4ever:
      later some noob come and report you for hacking. hermit using flash jump also got reported by noob for using jump hack. Rolling Eyes

      Laughing Laughing Laughing

      last time ppl use doom, got report for using god modez.. and got banned oso..

      cos there was a bug mah..

  • Moderator
    yeowenqi's Avatar
    451 posts since Oct '05
    • Originally posted by shinta:
      Laughing Laughing Laughing

      last time ppl use doom, got report for using god modez.. and got banned oso..

      cos there was a bug mah..

      i wonder now fixed already or not... long time never used doom le

      anyway the bug only occurs once in a while. i think the snails cannot be attacked by other people (except the caster) to trigger the bug, but it isn't always so too. hmmm

  • Moderator
    shinta's Avatar
    25,344 posts since Mar '04
    • Originally posted by yeowenqi:
      i wonder now fixed already or not... long time never used doom le

      anyway the bug only occurs once in a while. i think the snails cannot be attacked by other people (except the caster) to trigger the bug, but it isn't always so too. hmmm

      fix le...

      rmb tt time u complain to me about jaymie for reporting to gm about this bug?

      cos his fren tio ban for "hacking"

      the GMs were not aware of this bug.. so they thot his fren use god modez...

      so they went on to fix that le..

      u could try tho =p

  • Moderator
    yeowenqi's Avatar
    451 posts since Oct '05
    • Originally posted by shinta:
      fix le...

      rmb tt time u complain to me about jaymie for reporting to gm about this bug?

      cos his fren tio ban for "hacking"

      the GMs were not aware of this bug.. so they thot his fren use god modez...

      so they went on to fix that le..

      u could try tho =p

      T.T Crying or Very sad Crying or Very sad Crying or Very sad

  • Moderator
    hisoka's Avatar
    33,101 posts since Mar '05
    • how big area is the vac hack har??

      and suck how far? all in map suck to infront of you arh?? Laughing Laughing

  • Moderator
    freedom4ever's Avatar
    2,454 posts since May '05
    • Originally posted by hisoka:
      how big area is the vac hack har??

      and suck how far? all in map suck to infront of you arh?? Laughing Laughing

      i think only 1 mob at a time and the mob should be a certain distance away to be able to use. if suck the whole map then i go mix gollem train liao.

  • Moderator
    hisoka's Avatar
    33,101 posts since Mar '05
    • Originally posted by freedom4ever:
      i think only 1 mob at a time and the mob should be a certain distance away to be able to use. if suck the whole map then i go mix gollem train liao.

      ooi you here not mapling arh??

      iw ant go curse eye no one want leh Crying or Very sad Crying or Very sad

      1 mob at a time then no point le certain distance if the distance is large enuff(whole screen or IS range?) and then one time suck all or 6 to you then not bad

  • Gasfene's Avatar
    1,265 posts since Nov '05
  • Moderator
    stellazio's Avatar
    45,098 posts since Apr '05
    • this is freaking crap.. why do priest's gets the quantium explosion skill.. the demise of ice/fire mages.. Crying or Very sad Crying or Very sad

  • Moderator
    hisoka's Avatar
    33,101 posts since Mar '05
    • Originally posted by stellazio:
      this is freaking crap.. why do priest's gets the quantium explosion skill.. the demise of ice/fire mages.. Crying or Very sad Crying or Very sad

      yeah lor if they get the same skill then might turn out that clerics are better cos that may become the main atk skill and then they got heal

      the only question is, is there actually a map that can let you use that skill without substaning huge dmg or death

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